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Books — GPU computing

RU
OpenGL 4. Shader Language. Cookbook

OpenGL 4. Shader Language. Cookbook

A

Дэвид Вольф

Other
EN
OpenGL 4 Shading Language Cookbook Second Edition

OpenGL 4 Shading Language Cookbook Second Edition

A

David Wolff

Other
EN
OpenCL Parallel Programming Development Cookbook

OpenCL Parallel Programming Development Cookbook

A

Raymond Tay

OS and System
EN
Heterogeneous Computing with OpenCL, Revised OpenCL 1.2 Edition

Heterogeneous Computing with OpenCL, Revised OpenCL 1.2 Edition

B

Benedict R. Gaster, Lee Howes, David R. Kaeli, Perhaad Mistry, Dana Schaa

Other
EN
OpenCL in Action: How to Accelerate Graphics and Computation

OpenCL in Action: How to Accelerate Graphics and Computation

A

Matthew Scarpino

OS and System
EN
C++ AMP: Accelerated Massive Parallelism with Microsoft Visual C++

C++ AMP: Accelerated Massive Parallelism with Microsoft Visual C++

A

Kate Gregory, Ade Miller

Game development
RU
General-Purpose Parallel Computing on Graphics Processors

General-Purpose Parallel Computing on Graphics Processors

A

К. А. Некрасов, С. И. Поташников, А. С. Боярченков, А. Я. Купряжкин

OS and System
RU
C++ AMP: Building Massively Parallel Programs with Microsoft Visual C++

C++ AMP: Building Massively Parallel Programs with Microsoft Visual C++

A

Кэйт Грегори, Эйд Миллер

Algorithms and theory
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