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Books — real-time rendering

RU
OpenGL 4. Shader Language. Cookbook

OpenGL 4. Shader Language. Cookbook

A

Дэвид Вольф

Other
EN
OpenGL 4 Shading Language Cookbook Second Edition

OpenGL 4 Shading Language Cookbook Second Edition

A

David Wolff

Other
EN
OpenGL Shading Language

OpenGL Shading Language

A

Randi J. Rost, Bill Licea-Kane

Other
EN
Foundations of Game Engine Development. Volume 2: Rendering

Foundations of Game Engine Development. Volume 2: Rendering

A

Eric Lengyel

Game development
EN
Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

A

Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire

Algorithms and theory
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